Source file: /examples/mesh/capsule.js
import Stats from "stats.js"
import { GUI } from "dat.gui"
import {
BasicMaterial,
Camera,
CameraPlugin,
CapsuleMeshBuilder,
MeshMaterial3D,
MeshMaterialPlugin,
PerspectiveProjection,
OrbitCameraControls,
TextureLoader,
WireframeBuilder,
WebGLRenderDevice,
WebGLRenderer,
CanvasTarget
} from "chorama"
const canvas = document.createElement("canvas")
const renderTarget = new CanvasTarget(canvas)
const renderDevice = new WebGLRenderDevice(canvas, {
depth: true
})
const renderer = new WebGLRenderer({
plugins: [
new CameraPlugin(),
new MeshMaterialPlugin(),
]
})
const camera = new Camera(renderTarget)
const cameraControls = new OrbitCameraControls(camera, canvas)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/images/uv.jpg"],
flipY: true
})
const material = new BasicMaterial({
mainTexture: texture
})
const meshBuilder = new CapsuleMeshBuilder()
meshBuilder.radius = 0.35
meshBuilder.height = 1.7
meshBuilder.segments = 24
meshBuilder.profileSegments = 8
const object = new MeshMaterial3D(meshBuilder.build(), material)
camera.transform.position.set(0, 0.35, 8)
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.fov = Math.PI / 180 * 100
camera.projection.aspect = innerWidth / innerHeight
}
document.body.append(canvas)
addEventListener("resize", updateView)
updateView()
requestAnimationFrame(update)
// demo-only GUI controls
const controls = new GUI()
const settings = {
wireframe: false
}
const buildOptionsFolder = controls.addFolder("Settings")
buildOptionsFolder
.add(meshBuilder, "radius", 0, 2, 0.01)
.name("Radius")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(meshBuilder, "height", 0, 4, 0.01)
.name("Height")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(meshBuilder, "segments", 3, 64, 1)
.name("Segments")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(meshBuilder, "profileSegments", 1, 32, 1)
.name("Profile Segments")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(settings, "wireframe")
.name("Wireframe")
.onChange(buildMesh)
buildOptionsFolder.open()
function update() {
stats.begin()
cameraControls.update()
renderer.render([object, camera], renderDevice)
stats.end()
requestAnimationFrame(update)
}
function updateView() {
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = innerWidth * devicePixelRatio
canvas.height = innerHeight * devicePixelRatio
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.aspect = innerWidth / innerHeight
}
}
function buildMesh() {
const mesh = meshBuilder.build()
if (settings.wireframe) {
object.mesh = new WireframeBuilder(mesh).build()
} else {
object.mesh = mesh
}
}
// demo-only performance monitor
const stats = new Stats()
stats.showPanel(1)
document.body.append(stats.dom)
stats.dom.removeAttribute("style")
stats.dom.classList.add("performance-monitor")